Snapmap is obviously loading you into the map you built from wherever your initial player spawn point is, then it's building the level in front of you (although not visible) with the configurations you have set.
It's a technical question, not a bash.īut I guess it's good that Snapmap has keyboard warriors like yourself to defend it by being shitty at the drop of a hat. Even 30 seconds adds up when you're trying to switch back and forth between modes, and the actual times are longer.Īll of this is completely besides the point because, if you read my original question, you'll see that I'm asking what it is that Snapmap is loading during that time. The loading time between the editor and playing the map (the specific load I mentioned) is far from instant. Maybe I should have mentioned in the original post, but I'm talking about the XB1 version of the game. My initial comments are not "off base." I know this for a fact because I've spent hours in Snapmap.
You can upgrade hard drives in both consoles and PCs to an SSD if it's that much of an issue. If your game isn't loading fast enough, improve the hardware. We did use to wait 60 seconds for a page to load, especially if it contained anything besides plain text. You're old enough to remember the days of dial up, and so am I. Not when the technology is 23+ years apart, and you're using disproportionately powerful systems to load the old technology, and using underpowered tech (consoles or low end gaming PC's) to load new technology.Īlso there is no "gold standard" for load times. But we've also been Stockholm syndromed into thinking it's fine to sit around for a minute or longer for a game to load up, when it is not and never should have been fine. For comparison, we all expect web pages to load near-instantly, and studies show that users get fed up after, like two seconds of load time or whatever. It's perfectly fair to compare loading a custom level in one game with loading a custom level in another game. Snapmap has so much hate but it all comes from people who don't even use the damn thing. I know this as fact because I have multiple maps with 99% in multiple categories released and I test most of my maps multiple times over several days to get them right before I release/advertise them for others to play. Maybe 30 seconds if your map is huge, less if its small.
You can play the map instantly during edit mode with a short load time between editor and play test. The INITIAL loading times (snapmap hub, NOT maps themselves) are a byproduct of patching in an extra 10-15 gb worth of content for snapmap alone.Īlso on the OP's comments regarding that it "is not possible to play, iterate, and repeat" - ala john romero, your comments are completely off base. If you are using steam, you can set launch properties to take you directly into snapmap mode, bypassing the need to launch campaign, then snapmap which cuts down time.įor snapmap itself, the mode does take some time to launch initially, because of all the additions they have made. Not sure it's really fair to have the same expectation for a 2016 title on new technology, compared to its 1993 incarnation.
The time process to load the main game, reload in Snapmap mode, look up a snapcode or whatever it's called, and load the Snapmap, is just infuriatingly long, especially when you compare it to a classic Doom WAD, which (discounting download time) takes, like, a second to get going. I don't have any solutions to the problem but I just want to mention that this is like the #1 reason that I never actually look at / play any Snapmaps.